//==============================================================================
define bloodspurtflail
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Flail Small
        }
    }
}

//==============================================================================
define flaming
{
	SetSelector
	{
	    techLogic none/Pickup Flaming Weapons Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Flame Character
            }
        }
    }
}

//==============================================================================
define hornboost
{
    Techlogic none/TG Horn VFX
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visual jimmy
            }
		}
    }
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visualparticle SFX Gjallarhorn Damage VFX
            }
		}
    }
}

//==============================================================================
define odysseusbonus
{
	SetSelector
	{
	    techLogic none/Bonus Odysseus
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Odysseus Bonus Ground Glow
            }
        }
    }
}

//==============================================================================
define rage
{
	SetSelector
	{
	    techLogic none/Loadout Rage
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rage Effect
            }
        }
    }
}

//==============================================================================
define converted
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit
        }
    }
}

//==============================================================================
define convertedsparkle
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Sparkle
        }
    }
}

//==============================================================================
define charm
{
    TechLogic none/Bonus Charm VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Freyja Charm Heart
        }
    }
}

//==============================================================================
define mistbody
{
   TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }	  
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Special E Priest Head
         }
      }
   }
}

//==============================================================================
define Staff
{
   set hotspot
   {
      version
      {
         Visual Special E Priest Staff
      }
   }
}

//==============================================================================
define bloodspurt
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Small
        }
    }
}

//==============================================================================
define blooddecal
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Decal Small
        }
    }
}

//==============================================================================
anim Idle
{
    SetSelector
    {
		CinematicLogic
		SetSelector
		{
			ContainLogic
   		    SetSelector 
   		    {
				set hotspot
				{
					version
         		    {
						Visual Special E Priest_idleA
						ReplaceTexture special e priest head/Priest High Head Map
						ReplaceTexture special e priest/Priest High Map
						Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
	        		}
				}
			}
   		    SetSelector 
   		    {
				set hotspot
				{
					version
         		{
						Visual Special E Priest_CarryIdle
						ReplaceTexture special e priest head/Priest High Head Map
						ReplaceTexture special e priest/Priest High Map
						Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
	        		}
				}
			}
		}
   	    SetSelector 
   	    {
			set hotspot
			{
				version
				{
					Visual Special E Priest_idleA
					ReplaceTexture special e priest head/Priest High Head Map
					ReplaceTexture special e priest/Priest High Map
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				}
			}
		}
    }
}
//==============================================================================
anim Flail
{
    SetSelector
    {
        set hotspot
        {
            version
            {
                Visual Special E Priest_FlailA
				ReplaceTexture special e priest head/Priest High Head Map
				ReplaceTexture special e priest/Priest High Map
				Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Connect hotspot bloodspurtflail hotspot
            }
        }
    }
}

//==============================================================================
anim Bored
{
    SetSelector
    {
		CinematicLogic
		SetSelector
		{
			ContainLogic
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Special E Priest_boredA
						ReplaceTexture special e priest head/Priest High Head Map
						ReplaceTexture special e priest/Priest High Map
						Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Special E Priest_CarryBored
						ReplaceTexture special e priest head/Priest High Head Map
						ReplaceTexture special e priest/Priest High Map
						Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					}
				}
			}
		}
   	    SetSelector 
   	    {
			set hotspot
            {
                version
                {
                    Visual Special E Priest_idleA
					ReplaceTexture special e priest head/Priest High Head Map
					ReplaceTexture special e priest/Priest High Map
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
                }
            }
		}
    }
}


//==============================================================================
anim RangedAttack
{
    SetSelector
    {
        TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
		set hotspot
        {
            version
            {
                Visual Special E Priest_attackA
				ReplaceTexture special e priest head/Priest High Head Map
				ReplaceTexture special e priest/Priest High Map
                tag Attack 0.61 true
                tag GenericSound 0.40 true
                tag SpecificSoundSet 0.47 false SwordSwing checkVisible
				Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 0.8
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Priest_attackA
				ReplaceTexture special e priest head/Priest High Head Map
				ReplaceTexture special e priest/Priest High Map
                tag Attack 0.76 true
                tag GenericSound 0.50 true
                tag SpecificSoundSet 0.57 false SwordSwing checkVisible
				Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Priest_attackA
				ReplaceTexture special e priest head/Priest High Head Map
				ReplaceTexture special e priest/Priest High Map
                tag Attack 0.8 true
                tag GenericSound 0.52 true
                tag SpecificSoundSet 0.59 false SwordSwing checkVisible
				Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.05
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Priest_attackA
				ReplaceTexture special e priest head/Priest High Head Map
				ReplaceTexture special e priest/Priest High Map
                tag Attack 0.84 true
                tag GenericSound 0.54 true
                tag SpecificSoundSet 0.61 false SwordSwing checkVisible
				Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.1
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Priest_attackA
				ReplaceTexture special e priest head/Priest High Head Map
				ReplaceTexture special e priest/Priest High Map
                tag Attack 0.86 true
                tag GenericSound 0.56 true
                tag SpecificSoundSet 0.62 false SwordSwing checkVisible
				Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.15
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Priest_attackA
				ReplaceTexture special e priest head/Priest High Head Map
				ReplaceTexture special e priest/Priest High Map
                tag Attack 0.86 true
                tag GenericSound 0.56 true
                tag SpecificSoundSet 0.62 false SwordSwing checkVisible
				Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.15
            }
        }
		set hotspot
        {
            version
            {
                Visual Special E Priest_attackA
				ReplaceTexture special e priest head/Priest High Head Map
				ReplaceTexture special e priest/Priest High Map
                tag Attack 0.86 true
                tag GenericSound 0.56 true
                tag SpecificSoundSet 0.62 false SwordSwing checkVisible
				Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.15
            }
        }
    }
}

//==============================================================================
anim Empower
{
    SetSelector
    {
        set hotspot
        {
            version
            {
                Visual Special E Priest_EmpowerA
				ReplaceTexture special e priest head/Priest High Head Map
				ReplaceTexture special e priest/Priest High Map
                tag Attack 0.40 true   
                tag GenericSound 0.40 true   
				Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    }
}

//==============================================================================
anim build
{
    SetSelector
    {
        set hotspot
        {
            version
            {
                Visual Special E Priest_EmpowerA
				ReplaceTexture special e priest head/Priest High Head Map
				ReplaceTexture special e priest/Priest High Map
                tag Attack 0.40 true   
                tag GenericSound 0.40 true   
                tag SpecificSoundSet 0.00 false PharaohBuild checkVisible 
				Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    }
}

//==============================================================================
anim convert
{
    SetSelector
    {
        set hotspot
        {
            version
            {
                Visual Special E Priest_convert
				ReplaceTexture special e priest head/Priest High Head Map
				ReplaceTexture special e priest/Priest High Map
                tag Attack 0.40 true   
                tag SpecificSoundSet 0.00 false Converting checkVisible 
				Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    }
}


//==============================================================================
anim walk
{
    SetSelector
    {
		ContainLogic
		SetSelector
		{
			TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
			set hotspot
			{
				version
				{
					Visual Special E Priest_walkA
					ReplaceTexture special e priest head/Priest High Head Map
				    ReplaceTexture special e priest/Priest High Map
					tag FootstepLeft 0.75 true
					tag FootstepRight 0.30 true
					Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 0.8
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Priest_walkA
					ReplaceTexture special e priest head/Priest High Head Map
				    ReplaceTexture special e priest/Priest High Map
					tag FootstepLeft 0.75 true
					tag FootstepRight 0.30 true
					Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Priest_walkA
					ReplaceTexture special e priest head/Priest High Head Map
				    ReplaceTexture special e priest/Priest High Map
					tag FootstepLeft 0.75 true
					tag FootstepRight 0.30 true
					Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.05
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Priest_walkA
					ReplaceTexture special e priest head/Priest High Head Map
				    ReplaceTexture special e priest/Priest High Map
					tag FootstepLeft 0.75 true
					tag FootstepRight 0.30 true
					Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.1
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Priest_walkA
					ReplaceTexture special e priest head/Priest High Head Map
				    ReplaceTexture special e priest/Priest High Map
					tag FootstepLeft 0.75 true
					tag FootstepRight 0.30 true
					Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.15
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Priest_walkA
					ReplaceTexture special e priest head/Priest High Head Map
				    ReplaceTexture special e priest/Priest High Map
					tag FootstepLeft 0.75 true
					tag FootstepRight 0.30 true
					Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.15
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Priest_walkA
					ReplaceTexture special e priest head/Priest High Head Map
				    ReplaceTexture special e priest/Priest High Map
					tag FootstepLeft 0.75 true
					tag FootstepRight 0.30 true
					Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.15
				}
			}
		}
		SetSelector
		{
			TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen
			set hotspot
			{
				version
				{
					Visual Special E Priest_Carry
					ReplaceTexture special e priest head/Priest High Head Map
				    ReplaceTexture special e priest/Priest High Map
					tag FootstepLeft 0.75 true
					tag FootstepRight 0.30 true
					Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 0.8
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Priest_Carry
					ReplaceTexture special e priest head/Priest High Head Map
				    ReplaceTexture special e priest/Priest High Map
					tag FootstepLeft 0.75 true
					tag FootstepRight 0.30 true
					Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Priest_Carry
					ReplaceTexture special e priest head/Priest High Head Map
				    ReplaceTexture special e priest/Priest High Map
					tag FootstepLeft 0.75 true
					tag FootstepRight 0.30 true
					Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.05
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Priest_Carry
					ReplaceTexture special e priest head/Priest High Head Map
				    ReplaceTexture special e priest/Priest High Map
					tag FootstepLeft 0.75 true
					tag FootstepRight 0.30 true
					Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.1
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Priest_Carry
					ReplaceTexture special e priest head/Priest High Head Map
				    ReplaceTexture special e priest/Priest High Map
					tag FootstepLeft 0.75 true
					tag FootstepRight 0.30 true
					Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.15
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Priest_Carry
					ReplaceTexture special e priest head/Priest High Head Map
				    ReplaceTexture special e priest/Priest High Map
					tag FootstepLeft 0.75 true
					tag FootstepRight 0.30 true
					Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.15
				}
			}
			set hotspot
			{
				version
				{
					Visual Special E Priest_Carry
					ReplaceTexture special e priest head/Priest High Head Map
				    ReplaceTexture special e priest/Priest High Map
					tag FootstepLeft 0.75 true
					tag FootstepRight 0.30 true
					Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
					length 1.15
				}
			}
		}
    }
}

//==============================================================================
anim heal
{
    SetSelector
    {
        set hotspot
        {
            version
            {
                Visual Special E Priest_convert
				ReplaceTexture special e priest head/Priest High Head Map
				ReplaceTexture special e priest/Priest High Map
                tag SpecificSoundSet 0.00 false Heal checkVisible
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    }
}

//==============================================================================
anim Birth
{
    SetSelector
    {
		set hotspot
		{
			version
            {
				Visual Special E Priest_BirthA
				ReplaceTexture special e priest head/Priest High Head Map
				ReplaceTexture special e priest/Priest High Map
				Connect FRONTABDOMEN heroglow hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
	        }
		}
    }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special E Priest_deathA
				ReplaceTexture special e priest head/Priest High Head Map
				ReplaceTexture special e priest/Priest High Map
//VFXs
				Connect hotspot bloodspurt hotspot
				Connect hotspot blooddecal hotspot
				length 0.7
			}
		}
	}
}
